Comet

Comet is a cosmic arcade game developed for X360 and PC as part of an independent Study project at Cornell University. Comet was originally intended to explore the effects of adaptive difficulty on player engagement and play duration, but, like with most games, that goal changed over time. In its current iteration, Comet still retains some aspects of allowing players to customize their play experience by selecting what types of challenges they most want to pursue.

The Galaxy

Comet takes place in a galaxy riddled with belligerent swarms of technology called spores that produce clouds of toxic, destructive nanoparticles. In order to defend the galaxy, players have the option of descending down different 'arms' of the spiral galaxy, each one with its own unique mechanics and gameplay obstacles. Because all levels are generated on the fly based on a core set of parameters, adjusting even a few values can drastically affect the feel of the game.

Along each branch of the galaxy are five planets with increasing difficulty.

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